![]() Ganking lower level players is, then, a somewhat pathetic attempt to feel, well, something.ģd web agdc art games china community management facebook flash game business game criticism game culture game design game grammar game history game industry game politics game studies gdc gdca gdco gdconline indie games legendmud metaplace metaverse metric verse muds Music second life serious games sf social games social media speaking star wars galaxies swg theory of fun ultima online uo vw business vw design vw history vw law vw tech wordpress WoW Tags It is a retreat from the demands of the new, and it signals a disposition that does not want to be performatively challenged. If meaning is found at the meeting point of inherited systems of interpretation (cultural expectations) and the performative demands of singular circumstances (something I talked about here), then ganking is a denial of that meaning. I’m speculating that ganking happens when a player who does not want to be challenged to play a game (i.e., encounters where the outcome is contingent), instead opts to do something where the outcome is a foregone conclusion: kill a player that is vastly lower in capabilities. (Ganking is defined as “someone powerful attacking someone weak.”) The article seems primarily influenced by the sort of ganking that occurs in World of Warcraft. Thomas Malaby has an interesting post on ganking over at terra Nova in which he suggests that ganking isn’t a game, because there’s no challenge, and that gankers are effectively “ducking the question” by not really participating in the game structures. ![]()
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